CommodoRexPrint page
Don't tell us you wanted to stay offline on your Commodore 64. Forget about it and get an ethernet or a Wi-Fi card for your C64 to send your scores online and compete with others! Say no to offline!
Get & Play
Available on ZZAP! 64 Micro Action Issue #10's cover disk | Check price |
Published on Double Dino cartridge by Bobr Games | Pre-order |
Digital download | 0+ |
CommodoRex is yet another version of T-Rex, a popular runner that you can play when your Chrome web browser is disconnected from the internet. And doing exactly the opposite was the purpose of this project: to play T-Rex when your C64 is online! With 64NIC+ or WiC64 cartridges attached to your C64 this is possible! But, in case you don't have these cartridges, you still can enjoy playing offline and save your hi-scores to disk or tape.
CommodoRex uses REST API via HTTP, and is probably the first ever C64 program that parses JSON responses! If you're not so much into technicalities, just remember this: this is one of experimental projects that Commocore lab has always wanted to release!
Online hi-scores table
To see The Hall of Rexes - the hi-score table from all players over the world, just visit Player's hi-scores from CommodoRex game.
Set up configuration to go online
Menu controls
Use joystick in port 2 or keyboard.
- Joystick up / cursor up - one option up
- Joystick down / cursor down - one option down
- Fire button / RETURN - select option, confirm
- Press left arrow in login entry to exit
In-game controls
Use joystick in port 2 or keyboard.
- Fire button / SPACE BAR - jump - keep pressed longer to jump higher, also used to start a new game
- Joystick down / cursor down - bend
Registration
In order to submit scores online, please fill and submit the CommodoRex sign up form.
Technical details
Game supports saving hi-scores to disk or tape to HISCORES.CFG file, or retrieving and submitting scores online with:
- 64NIC+ ethernet card (RR-Net mode)
- WiC64 Wireless interface
Game supports saving login credentials to disk or tape to LOGIN.CFG file. This way you can simply just load these credentials when running game again.
Game uses open-source software:
- HTTP-Load 2 library by Doc Bacardi from The Dreams
- added POST method support (HTTP client)
- 6502 JSON Parser library created in Commocore lab
- WiC64 HTTP client library created also in Commocore lab
Additional programs on disk:
- DHCP from Contiki
- SETMAC (published by Devia)
- Slightly modified IPCONFIG from Singular Browser (published by Singular)