This site is fully compatible with Contiki web browser, so you can easily read content, use search engine and even download files by WGET directly to your C64!
A fresh take on games for your Commodore 64 or any emulator
Let me introduce you the new hero in Commocore's galaxy of computer game
characters. It's Jerry Kavinsky, a warp hero not afraid of taking part
in any intergalactic mission.
This is a little post to celebrate Commocore's great achievement this year as Dan The Digger 10 game won the Basic 10-Liner Contest 2024 in the PUR-80 category!
Double Dino so double Evening Gameplay video madness! One about T-Rex64 and CommodoRex double cartridge release, and yet another one completely offline - the board game included with the game.
It exceeded my expectations that Roguelike 10 game written for the 2023 Basic 10-Liner competition end up at 5th place in PUR-80 category. Yes! And the 2nd place considering Commodore 64 computers only! Thus this short article to celebrate!
Commocore is proud to announce that our newest game, CommodoRex, has been released in in the covermount of Zzap! 64 Micro Issue #10 and as a physical cartridge release called Double Dino.
Till the end of August, you can purchase "The 40 Years Commodore 64 Bundle" with games and magazines. All proceeds will go to the charity Special Effect. In the bundle, among others, you will find two new games released for the 2022 RESET64 C64 Craptastic 4KB Game Competition: Mimizuku Saga 4k and Bring back more bones 4k.
There is not one but two reasons why everyone able to code should join The C64 'Cassette 50' Charity Competition! This post will try also to explain why instead of focusing on the other project (Meonlawel), I followed this path and have joined the competition with Ms Lily's Haunted Shop game.
It's high time for a summary of last year at Commocore! Let me tell you what I've been up to... I also want to share with you what are my plans for the first part of 2021.
I wanted to share some good news! The results of this year's contest for the four-kilobyte Reset 64 'Craptastic' 4k game have been announced! Bring back my bones 4k is in the top five!
Summertime is not helping my ongoing projects - that's for sure. Additionally, in mid-June, I came across a Reset64 4K 'Craptastic' Game Compo I simply couldn't resist... so now, while I am waiting for the results (will Bring back my bones 4k do well?), I can finally focus on my long term project, Meonlawel. It is high time for that too - September is around the corner, and this year I've decided to achieve the first milestone for the cRPG game project I started in 2007. It has already been 13 years in the making, but in 2011 the scope exploded dramatically as I was rewriting the game from BASIC to assembly. That's when I started learning assembly. In this post, I would love to share the progress with you, and ensure that no more scope explosions should happen in the future as it got much more stable.
In complete secrecy, from June 9, I've been working on the game you have the opportunity to play right now: Bring back my bones 4k! Read more about the creation of the game, the original concept and what didn't fit in 4 kilobytes for the Reset 64 'Craptastic' 4k game competition!
What about a brand new Real-Time Strategy (RTS) game for your Commodore 64? We're celebrating a first game released by Commocore. You'll find here a short story about a struggle in the last days before the RGCD Game Dev Compo deadline.
c64unit test framework now has the official sticker! They have just arrived and they look absolutely brilliant! This is fun! In this post, I will share some news about c64unit future plans and the way you can support this open source project!
New release of c64unit test framework has been published. You'll read about the changes on the presentation layer, currently supported cross-assemblers, new functions... and some great things which are coming! And a lot is already happening!
There are as many harbours in the universe as we can only see with the eyes of our imagination. After three years of activity in Dublin, like cosmic nomads, Commocore wandered vast seas of galaxies to settle in a new place, in Amsterdam. Time to send a signal, frequency set, we're transmitting again!
As promised, this year we're going to release c64unit, the ultimate unit test framework for Commodore 64. We decided to go one step further, and soon c64unit will be able to work with any cross-assembler!
We've just released new PHP library called Petscii. It allows you to display website content properly on Commodore 64/128 browsers like Contiki, Singular Browser or HyperLink.
2016 turned out to be a very busy year indeed - but, quite typically, we told you nothing. However, we have decided to finally let you in on some of our little secrets, summing up the previous year and hinting at what's to come.
For one month now I'm working on re-writing existing part of Meonlawel game code from Basic to assembler. Effects are marvellous! Level design has been moved from character Hi-Res mode to bitmap Hi-Res. It means, graphic is even more reacher.
C64 cartridge for 128k, 256k, 512k and 1Mb EPROMs. Ability to bank switching, size of each bank is 8k. In other words, it's possible to select one of 64 banks for 512k EPROM or one of 128 banks for 1Mb EPROM. Ability to disable / enable cartridge in memory.
This is an arcade game project where you, as a metallic, titanic, iron-ic duck out from space is going to create chaos in the city. Destroy skyscrapers and army tanks! Conquer the human world!
Today we're testing Contiki web browser with Commocore website on real Commodore 64 machine. Results are outstanding! And everything thanks to 64NIC+ ethernet cartridge.
You can meet Commocore @ Pixel Heaven on
15-16th June (Warsaw, Poland). You'll be able to play a demo alpha release version of
our latest topsykret game called "Cryme" running on a cartridge
prototype, and enjoy other stuff. You're welcome (!!).